Edge of Madness - Combat Design & Implementation

Overview of the tactical combat flow and encounter presentation.

Target selection and combat interface during a battle encounter.

Target selection and combat interface during a battle encounter.

Combat action preview with visual feedback and ability effects.

Combat action preview with visual feedback and ability effects.

Edge of Madness - Combat Design & Implementation

This project presents the combat system developed for Edge of Madness, a Lovecraftian tactical RPG in Unreal Engine 5. It focuses on turn-based combat design, gameplay flow, targeting, UI readability, VFX feedback, and technical implementation. The system was built and iterated using Blueprints and C++.